

The original Turok: Dinosaur Hunter was a great show piece title for the then new Nintendo 64, but as the series continued to evolve through sequels, handheld games and spin-off’s, it started to really lose its identity and move away from what made the original Turok so much fun: dinosaurs, the jungle setting, and the open-ended exploration.

With all this new technology being thrown around, it spelt the end for the already existing consoles, the PSOne and Nintendo 64, and both had some big guns to go out on: Sony had the likes of Final Fantasy IX and Chrono Cross while Nintendo was going out with a bang in a second Legend of Zelda game, Majora’s Mask and the game I’m here to talk about today, Turok 3: Shadow of Oblivion, the final chapter of the third-party series that helped kick off the Nintendo 64’s life cycle. From the amount of things that were happening in the video game industry at the time, it really did feel like the future though: The Dreamcast was in its second year of life and championing online gaming through a console Sony’s PlayStation 2 launched with DVD playback capabilities Microsoft was teasing their own console titled the “Xbox” and Nintendo had not one, but two new devices in the pipeline: the Game Boy Advance handheld and the GameCube home console. It use to sound so futuristic, but it’s hard to believe it was fifteen years ago.
